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Gizmag compares the specs (and other features) of the Sony PS4 and Microsoft Xbox One |
Typically, E3 is all about new game announcements. Though we still had a few of those
this year, 2013 was more about hardware: the Xbox One and PS4. Both
push the technical boundaries of gaming consoles, offer their own mixes
of strengths and weaknesses, and release at around the same time. So how
do you choose? Allow Gizmag to lend a hand, as we compare the specs
(and other features) of the Microsoft Xbox One and Sony PlayStation 4.
Storage
Storage |
Both consoles sport 500 GB internal hard drives. In terms of
future-proofing, though, the PS4 might be the better choice. Like the
PS3, it will let you upgrade the hard drive. The Xbox won't.
There is one option for expanding your Xbox One storage though. It
lets you attach an external hard drive via USB. You can do everything
with that drive that you can with the internal one.
We don't yet know whether the PS4 lets you use USB drives for storage, but we do know that it has two USB 3.0 ports.
RAM
Ram |
Both systems have 8 GB of RAM. The PS4's GDDR5 memory, however, is
faster than the Xbox's DDR3 RAM. Will this be something that you
actually notice in day-to-day use? It's still too early to say.
Processor
Processor |
AMD cashed in on this generation of gaming consoles, as it provides the octa-core processors for both the Xbox One and PS4.
Graphics
Graphics |
Both consoles also feature AMD Radeon GPUs, which are integrated into their respective Accelerated Processing Units (APUs).
This is obviously a simple visual that doesn't begin to tell the full
story, but that's only because we don't yet know the full story.
Developers will need time to tinker around with both consoles, and we
might not even have a definitive "graphics winner" a year after both
consoles have been on the market.
One thing worth keeping an eye on is how easy or hard it is to
develop for each console. Last generation, the PS3 was, on a specs
level, graphically superior to the Xbox 360. But the Xbox 360 was easier
to develop for and port to. Thus side-by-side comparisons of
cross-platform games often favored the Xbox.
You'll want to take this with many grains of salt, but there have
been early whispers that the PS4 is a joy to develop for. It might not
sound like much now, but software can make or break hardware. This could
be an encouraging sign for the PS4.
Having said that, we spent some time with both unreleased consoles
during E3. The early games we saw on both systems look terrific, with
graphics that are roughly in line with recent PC games.
Size
Size |
Unless you're cramped for space under your TV, this probably won't be
a deal-breaker one way or the other. But, for what it's worth, the Xbox
One is the bigger console. In terms of surface area, it's 21 percent
larger than the new PlayStation. And that isn't counting the new Kinect,
which ships with every new Xbox One.
Note that the Xbox One's listed dimensions aren't official, but are
based on some clever calculations (based on the USB port) by PSMania.
Discs played
Disc Played |
Last time around, the PS3 had a big leg up on the Xbox 360, in that
it played Blu-ray discs. No worries with either next-gen console, as
(unsurprisingly) both will play your Blu-rays and DVDs.
Game formats
Game Format |
Neither Sony or Microsoft had the gall to go digital download only
(probably a wise decision). Both systems will play physical discs as
well as downloaded games.
Backwards compatibility
Backward Capability |
Sorry, Xbox 360 and PS3 owners. None of your old games will play on your next-gen console.
Sony might offer cloud-streamed PS3 games at some point down the
road. But, even if that does happen, be prepared to pay for your old
games all over again.
Used game blocking
Used Game Blocking |
For many customers, this category might trump all others. Microsoft is giving game publishers the option to either block or charge a fee for used game activations on the Xbox One.
The PS4's used game policy is the same as the PS3's. PS4 game
publishers have the option of using Online Passes, which can restrict
online or multiplayer portions of a game to the original owner. But,
unlike the Xbox One, the PS4 will not block used game discs altogether.
Many gamers are miffed at Microsoft's policy here. Will the backlash
be enough to tip the scales in Sony's favor? Only time will tell.
Internet requirements
Internet Requirements |
Microsoft is going all-in on DRM with the Xbox One. In addition to
the used game issue, the console also requires an internet connection
once every 24 hours. Go more than a day without going online, and you
won't be able to play your games.
Default controllers
Default Controller |
Look familiar? Both next-gen controllers borrow heavily from their
respective predecessors. We handled both of them at E3, and they only
feel slightly different in hand. Both feel a bit lighter (particularly
the PS4's DualShock 4) and more comfortably contoured for hands.
The biggest addition is the DualShock 4's touchpad. Similar to the one on the back of the Vita, it supports multitouch, and will give developers a new toy to play with.
The new DualShock also loses the Start and Select buttons. They get
replaced by a new Options button. The Xbox One's controller also loses
Back and Start. Its replacements are Menu and View, which might end up
serving similar functions.
Motion control
Motion Control |
Sony didn't emphasize the PS4's motion controls during E3. We do know that the PS4's Move
and Camera (formerly PlayStation Eye) will be sold separately. The
PS4's DualShock 4 also includes some baked-in motion control. Our
initial impression, though, is that none of it is in the same league as
the Kinect 2.
As we already mentioned, Kinect will ship with every Xbox One. In a private demonstration with Microsoft
at E3, we caught a glimpse of the new Kinect's capabilities. The level
of precision here is like nothing any other current gaming console can
give you. Imagine pointing your finger at something on the screen, and
having the sensor know exactly what you were indicating. This could open
all sorts of doors for developers (hopefully not just of the gimmicky
kind).
Voice control
Voice Control |
Alongside the Kinect 2's motion control, it also lets users control
certain things via voice. This includes elements of games, system
functions, and live TV.
Sony hasn't mentioned any similar functionality in the PS4, though the PlayStation Camera does have a built-in microphone.
Live TV integration
Live TV integration |
Speaking of live TV, this is a big area that Microsoft focused on
with the Xbox One. Steve Ballmer and company don't want this to be an
extension of the traditional gaming console. This is Microsoft's attempt
to own the 21st century living room.
From the in-person demo we saw at E3, it looks promising. We're
talking voice control, gesture control, seamless multitasking,
notifications ... in many ways, the Xbox One is what some of us expected
from the long-rumored and unannounced Apple TV set. We believe the Xbox
One has a chance to be a real game-changer in this respect.
Both consoles will, of course, also let you watch streaming services like Netflix and Hulu Plus.
Release date
Release Date |
Microsoft was a little more specific with the Xbox One's November
release date, but both consoles should ship at around the same time.
We're guessing October or November for the PS4.
Pricing
Pricing |
The PS4 costs US$100 less than the Xbox One. But remember that the
Xbox One ships with Kinect. The PS4's motion accessories (PS Move and
PlayStation Camera) not only aren't on par with Kinect 2, but they're
also sold separately. So, depending on your priorities, pricing may or
may not be an advantage for the PS4.
Wrap-up
Like most of these comparisons
that we do, the "winner" will depend on what you're looking for. If
you're excited about futuristic gesture and voice control, then the Xbox
One looks likely to be your champion. If you want your console to be
the center of all of your living room entertainment, then you'll also
want to look at the Xbox.
Our initial view is that the PS4 might be better at being a classic
gaming console. We're basing this mostly on the DRM factor. If you're
buying your next console for traditional, controller-laden, hardcore
gaming, then Sony will let you do that with less restrictions. You can
buy used games and take your console on vacations where you don't have
internet access, without any concerns.
Of course this comparison is far from complete. There are still many
unknowns, and we've yet to see side-by-side comparisons of
cross-platform games. And, like we already mentioned, developers will
need time to do their thing.
The picture of these two next-gen systems is gradually forming, but
that image will continue to evolve. Stay tuned for more as this is far
from the last word on the Xbox One and PlayStation 4.
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